Producer(s) Chris Sigaty Designer(s) Rob Pardo Writer(s) Chris Metzen Composer(s) Tracy W.
Wc3 Reign Of Chaos Mac OS XWc3 Reign Of Chaos Mac OS X Release NABush Derek Duke Glenn Stafford Series Warcraft Platform(s) Microsoft Windows, Classic Mac OS, Mac OS X Release NA: July 3, 2002 EU: July 5, 2002 Genre(s) Real-time strategy Mode(s) Single-player, multiplayer.
![]() It is the second sequel to Warcraft: Orcs Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legions attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree. Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. Warcraft III s single-player campaign is laid out similarly to that of StarCraft, and is told through the races in a progressive manner. Players can also play matches against the computer, or against othersusing local area networking (LAN) or Blizzards Battle.net gaming platform. Lord of the Clans was canceled in favor of Warcraft III in 1998, which was presented to the public at the European Computer Trade Show in September 1999. The games design and gameplay was significantly altered during development, with the final game sharing little similarities with the originally presented version (see similarities to StarCraft ). Warcraft III was a commercial success, shipping 4.4 million copies to retail stores, 1 selling over a million within a month. In 2020, Blizzard released a remastered version of both Warcraft III and its expansion, The Frozen Throne, called Warcraft III: Reforged. The map is initially hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not. During a game, players must establish settlements to gain resources, defend against others, and train units to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. Additionally, a new upkeep system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties. Wc3 Reign Of Chaos Full Game InterfaceA screenshot of the single-player campaign, showing the orc hero Thrall approaching a quest marker and the full game interface. The top left corner displays a portrait of the players hero(es) for quick access. If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment. For instance, units on a cliff have an attack bonus when attacking units at lower elevations. Global scores and standings in matchmaking games are kept on a ladder. The heroes of each race are unique and in addition to the ability to fight, they are endowed with additional abilities that increase as the heroes gain experience and put the hero above any other unit. Several years before the events of the game, a demon army known as the Burning Legion intent on Azeroths destruction corrupted a race called the Orcs, and sent them through a portal to attack Azeroth. These events were shown in first two games. After many years of fighting, the Orcs were defeated by a coalition of humans, dwarves and elves known as the Alliance; the surviving Orcs were herded into internment camps, where they seemed to lose their lust for battle. With no common enemy, a period of peace followed, but the Alliance began to fracture. The Culling is a mission favorably noted by critics as the pivotal turning point for the character, as well as for the moral dilemma it posited. Arthas kills the plagues originator, KelThuzad, and then purges the infected city of Stratholme which leads Jaina to part ways with him in disgust. When he is told that his forces have been recalled by the Emissary, he begins losing his sanity and engineers the burning of his own ships to prevent their return. Arthas and Muradin eventually find Frostmourne but learn that the sword is cursed.
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